Part 1
For this assignment, I interviewed the founder of the Library guild. He goes by the handle BiPolar101475. He does play daily and is a very active game trainer. His first response to me
was wondering if playing Settlers was a Sociology project. In a way it is as, we
learn how gaming can benefit students, education and provide us with new teaching
ideas. He is at level 41 and works with 5 or 6 members on a daily basis to
correspond with the guild and to teach us all how to do well in the game and win quests. My questions were answered as
follows:
- How long have you been playing the game? Since February 8th 2012
- How many hours a day do you play? 2 to 8 hrs
- Why do you like playing this game? Gives me a creative outlet to assess how it works and then teach others all the tricks I have learned.
- What do you dislike? Bullying that exists in reality, carries over to ruin some good gaming sites.
- What is your role in the Library guild? I am its founder, and head member educator. (I like that point about him, and it shows in the way he presents online.)
- What about the game challenges you? Trying to get along with others and to make sure what i say and teach comes across in a way to help others
- What part of the game are you most successful at achieving? Assessing the dynamics of interactions in the economy formats, and relating it to others in various ways, so they can have as great a game as they wish.
- Do you play any other types of video or computer games? I play some facebook games for fun
- Why do you choose this game over some of the other online games? This game doesn’t force a player to level up, that makes it very unique, you can stay any level you want, be as successful as you wish. whereas most games force you to get larger to just survive them, the method employed here = no stress from it, just possible stress from the players lol.
I was informed after my interview that I might want to communicate more often in the game and not be a ghost in the guild. I hadn't considered that aspect of the game until now. They want new folks to be involved in the dialogue and enrich the experience. I plan on doing so from now on, maybe it will help me reach my goal, to catch Dr. Lambert! ; )
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Part 2
My guild is the Library guild and I was invited to join at about week 2 of playing. I have connected to the people in my guild for help and guidance, but I am not in constant contact with them. I have not been playing Settlers as much as I was before, because I’m not able to do much with my current resources. The Library guild offers newbs (newbie, new player) like myself the opportunity to be in a big brother program with a mentor who is assigned to show us the ins and outs of the game. I had no trouble finding someone who had great experience in the game to help me with my interview. They are a very thoughtful group and I can expect to find emails from them daily that will help me progress in the game. Their feedback keeps me engaged in the game. I am probably the definition of Ambient Socialability (P. 89). I am there and don't communicate within the game much, yet, but I do get satisfaction from just being involved with it.
In Chapter 5, McGonigal wrote that she believes trash-talking (P. 83) is part of game competition and is expected. For me, there is a fine line between being rude and trash talking online, expecially when we can't see each other's facial expressions. That said, I think teasing is ok and expected. I hear my son yelling and laughing with the people online when he is allowed to play. (it's all about good grades first.) The group of his friends are very aggressive, and "own" each other back and forth. But, when someone comes along that is not playing like them, is killing everyone or cussing, his group ignors them and moves to another place in the game. Or they move to another game entirely. Just as in reality, people are turned off by rudness.
When I was first invited into the guild I was welcomed by the higher score team members by receiving their buffs. I hadn’t experienced that before, so I wasn’t quite sure what was going on and thought I was being hacked or something. It was a bit exciting. I think connectivity in the Settlers game is really important to growth within the game. I doubt you could do very well without it. People who have achieved higher levels in Settlers have skills to pass on, and I think that is and inate quality builds relationships between people. I still have not experienced and Epic win. I believe I need to regroup and improved my supply chain and resources before I will have a shot at greatness. Planning is everything, as I am learning. I think I would be best rewarded by achieving an Epic Environment rather than Epic heroism. Perhaps that's the designer in me.
My guild is the Library guild and I was invited to join at about week 2 of playing. I have connected to the people in my guild for help and guidance, but I am not in constant contact with them. I have not been playing Settlers as much as I was before, because I’m not able to do much with my current resources. The Library guild offers newbs (newbie, new player) like myself the opportunity to be in a big brother program with a mentor who is assigned to show us the ins and outs of the game. I had no trouble finding someone who had great experience in the game to help me with my interview. They are a very thoughtful group and I can expect to find emails from them daily that will help me progress in the game. Their feedback keeps me engaged in the game. I am probably the definition of Ambient Socialability (P. 89). I am there and don't communicate within the game much, yet, but I do get satisfaction from just being involved with it.
In Chapter 5, McGonigal wrote that she believes trash-talking (P. 83) is part of game competition and is expected. For me, there is a fine line between being rude and trash talking online, expecially when we can't see each other's facial expressions. That said, I think teasing is ok and expected. I hear my son yelling and laughing with the people online when he is allowed to play. (it's all about good grades first.) The group of his friends are very aggressive, and "own" each other back and forth. But, when someone comes along that is not playing like them, is killing everyone or cussing, his group ignors them and moves to another place in the game. Or they move to another game entirely. Just as in reality, people are turned off by rudness.
When I was first invited into the guild I was welcomed by the higher score team members by receiving their buffs. I hadn’t experienced that before, so I wasn’t quite sure what was going on and thought I was being hacked or something. It was a bit exciting. I think connectivity in the Settlers game is really important to growth within the game. I doubt you could do very well without it. People who have achieved higher levels in Settlers have skills to pass on, and I think that is and inate quality builds relationships between people. I still have not experienced and Epic win. I believe I need to regroup and improved my supply chain and resources before I will have a shot at greatness. Planning is everything, as I am learning. I think I would be best rewarded by achieving an Epic Environment rather than Epic heroism. Perhaps that's the designer in me.
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